Dnd Characters & Dice

D&D Character Questions to Build Your Hero

Use these D&D character questions to build backstory, personality, relationships, and flaws, plus funny prompts and warm-up questions for your next session.

On this page
  1. Why ask your character questions
  2. How to use these questions
  3. Origins and backstory
  4. Personality and values
  5. Relationships
  6. Fears, flaws, and goals
  7. Funny questions
  8. Session warm-up questions
  9. A short example

Why ask your character questions

A character sheet tells you what your hero can do. It does not tell you who they are. Questions are a low-pressure way to discover that. Instead of writing a long backstory, you answer a few prompts, and the answers often suggest how to act at the table. If you have not built the mechanical side yet, begin with the D&D character basics.

How to use these questions

  • Pick three to five that interest you, rather than answering all of them.
  • Keep answers short. One or two sentences is enough.
  • Leave some answers unknown, so the campaign can fill them in.
  • Share a few with your DM. Hooks you write down are often picked up in the story.
  • Revisit the list after a few sessions, because your character will change.

Origins and backstory

  • Where did your character grow up, and what was it like?
  • Who raised them, and what did that person teach them?
  • What did they do for a living before adventuring?
  • What is their earliest strong memory?
  • What event pushed them to leave home or change their life?
  • What do they carry that reminds them of their past?

If your class and background are not yet chosen, our D&D class guide can help you decide how your hero’s skills came about.

Personality and values

  • What do they believe is the most important virtue?
  • How do they act when they meet strangers?
  • What makes them laugh?
  • What would they never do, even for a large reward?
  • How do they treat people with less power than them?
  • What is their favorite food, and what do they refuse to eat?

Relationships

  • Who do they trust most, and why?
  • Who do they owe a favor or a debt?
  • Do they have a rival, and what is the source of the rivalry?
  • How do they feel about the other party members?
  • Is anyone back home waiting for them?

Fears, flaws, and goals

  • What are they most afraid of?
  • What flaw gets them into trouble?
  • What secret would be embarrassing or dangerous if it came out?
  • What do they want in a year, and what do they want in ten?
  • What would they give up to reach that goal?

Flaws are valuable. A character who is always right is hard to play and hard to enjoy. Choose flaws that make for interesting scenes, not ones that make you a burden to the party.

Funny questions

  • What is the strangest thing they have ever eaten?
  • What is a harmless superstition they follow?
  • What would their entry in a tavern rumor list say?
  • What embarrassing nickname did someone give them?
  • If they had to sing in public, what would they sing?
  • What useless item are they unreasonably attached to?

Session warm-up questions

Some groups use quick questions at the start of a session to get into character. They work best when they are short and tied to the recent story.

  • What did your character do between the last session and now?
  • What is your character thinking about right now?
  • What is something your character regrets from the last adventure?
  • What do they hope to find in the next town?
  • What would they say to the person they trust most before heading out?

A short example

Suppose you answer three questions: your hero grew up in a river town, fears deep water, and owes a debt to a ferry captain. In three lines, you have a goal (repay the debt), a flaw (avoids water), and a hook for your DM. That is often enough to start playing.

If your character fights, you may also want to decide what armor they wear, and why. See D&D 5e armor class explained for how that affects the numbers.

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