Dnd Characters & Dice

D&D Character Basics

Learn the basics of building a Dungeons & Dragons character: class, species, background, ability scores, hit points, armor class, and personality.

On this page
  1. What a D&D character is
  2. Before you start: talk to your DM
  3. Step 1: choose a class
  4. Step 2: choose a species and background
  5. Step 3: ability scores
  6. Step 4: hit points, armor class, and proficiency
  7. Step 5: equipment, spells, and details
  8. Personality and backstory
  9. Common beginner questions
  10. Next steps

What a D&D character is

A Dungeons & Dragons character is the person you play at the table. On paper, it is a character sheet that records what your hero can do, how tough they are, and what they carry. In the story, it is a personality with goals, habits, and a history. A good first character needs both parts, but it does not need to be perfect. Most groups expect new players to learn as they go.

In broad terms, you combine a class (what your character does), a species (what your character is), and a background (where they came from). Then you assign numbers called ability scores, work out a few derived values such as hit points and armor class, and choose gear. The exact steps differ a little between the 2014 and 2024 versions of the fifth edition rules, so check which version your table is using.

Before you start: talk to your DM

Your Dungeon Master (DM) can tell you which rule sources are allowed, what level you are starting at, and which method to use for ability scores. It is also worth asking about the tone of the campaign, so your character fits the story. A grim survival game and a lighthearted romp call for different heroes.

Step 1: choose a class

The class is the biggest decision because it shapes how you play. The core classes in the fifth edition player rules are Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard. That is twelve, and some older books add the Artificer as an extra option.

Classes tend to fall into rough groups: martial characters who rely on weapons, full spellcasters, and hybrids in between. For a first character, many players prefer something with a clear job, such as a Fighter or a Rogue. Our D&D class guide compares the options in more detail.

Step 2: choose a species and background

Your species (called a race in older material) gives traits such as movement speed, senses like darkvision, or special resistances. Your background reflects what your character did before adventuring and usually grants skill proficiencies, tools, or starting equipment. In the 2024 rules, the background is also where ability score increases come from. In the 2014 rules, those increases come from species instead.

Pick these for fun as much as for numbers. A background that suggests a story, such as a sailor or a hermit, gives you ready-made ideas for roleplay.

Step 3: ability scores

Every character has six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. They usually range from about 8 to 15 at the start, though they can go higher with bonuses. There are three common ways to generate them:

  • Standard array: assign the fixed set 15, 14, 13, 12, 10, and 8 across your abilities. It is quick and fair.
  • Point buy: spend a budget of 27 points to buy scores, with higher scores costing more.
  • Rolling: roll four six-sided dice, drop the lowest, and total the rest, six times. This is more random, so confirm with your DM first. If you want to know which dice you need, see what dice are used in D&D.

Each score has a modifier, which is what you actually add to rolls. A score of 10 or 11 gives +0, 12 or 13 gives +1, 14 or 15 gives +2, and so on. A score of 8 or 9 gives -1. Your class recommends which abilities to put your highest scores in.

Step 4: hit points, armor class, and proficiency

Hit points (HP) measure how much damage you can take. At level 1 you take the maximum of your class’s hit die and add your Constitution modifier.

Armor class (AC) is the number an attacker must meet or beat to hit you. It depends on your armor, shield, and Dexterity. See D&D 5e armor class explained for the formulas.

Proficiency bonus is a number that grows with level and gets added to things your character is trained in, such as certain skills, saving throws, and weapons. At level 1 it is +2.

Step 5: equipment, spells, and details

Your class and background give you starting equipment or a choice between equipment and gold. If your class casts spells, you will also choose which spells to know or prepare, and the rules for that vary by class. Spellcasters often have more bookkeeping at the start, which is one reason beginners sometimes choose simpler martial classes.

Finally, fill in the details: your name, appearance, languages, and alignment, if your table uses it. Alignment is a short description of moral outlook, such as lawful good or chaotic neutral, and it is best treated as a guide rather than a rule.

Personality and backstory

Numbers make a character playable, but personality makes it memorable. Start with a few simple ideas: what your hero wants, what they fear, and who they care about. A short backstory is usually better than a long one, because it leaves room for the campaign to shape your character. If you want prompts, try our list of D&D character questions.

Common beginner questions

Which class should I pick first? There is no single right answer. Choose a concept you find fun, then ask your DM or a friendly player for help with the details.

Do I need dice? For in-person play, yes. A standard set is seven dice, and you can read about choices in our guide to the best D&D dice sets.

What is the “27 rule”? The most likely meaning is the 27-point budget used in point buy, described above. Other tables may use the phrase differently.

Can I change my character later? Many DMs allow small changes early in a campaign. Ask before you commit.

Next steps

Once your sheet is filled in, read through each feature at least once and write down any questions for your DM. Learning the rules gradually, session by session, is normal.

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