Party & Family Board Games

Logo Board Game Rules

How to play the Logo board game: setup, the Question Master role, colour-coded questions, team and individual play, the Winning Zone and how to win.

On this page
  1. What the Logo Board Game Is
  2. What Is in the Box
  3. Setup
  4. How the Board Works
  5. Team Play
  6. Individual Play
  7. Entering the Winning Zone
  8. How to Win
  9. Tips
  10. Who the Game Suits

What the Logo Board Game Is

The Logo Board Game is a trivia game about brands, logos, products and packaging. Players or teams race around a board by answering questions, and the first to get through the Winning Zone in the centre wins. It was launched by Drumond Park in 2009 and is listed for two to six players or teams, aged 12 and up.

A second edition with a new box design and an updated question set has since been released. According to the publisher, the rules are the same as the first edition, so this guide covers both. There are also themed spin-offs that follow the same format, for example sets focused on food, British brands, or TV and movies.

What Is in the Box

  • A game board with a path leading to a Winning Zone
  • Playing pieces for up to six players or teams
  • A tray of question cards
  • A rulebook

Each card has four questions, one for each of the colours purple, green, yellow and red. There are three kinds of card:

  • Picture cards, where the questions relate to an image on the card
  • Pot luck cards, with general questions
  • Theme cards, where all four answers share a common theme that is revealed on the card

Setup

  1. Unfold the board and place it on the table.
  2. Each player or team picks a playing piece and puts it on START.
  3. Put the question cards in the tray with the picture or theme side facing the right way for the Question Master to read.
  4. Choose a Question Master (QM) for the first turn. In team play, the team with the youngest player goes first, and the oldest player on the other team becomes the first QM. In individual play, the oldest player starts as QM and asks the player on their left.

How the Board Works

The path from START to the Winning Zone is made of spaces in the same four colours as the questions. The first four spaces follow the same order as the colours on a card: purple, green, yellow, red. After that, the order of colours is mixed, so a player who answers only one question correctly can sometimes get ahead of a player who answers two or three.

Team Play

  1. The QM takes the top card and asks the playing team the purple question, keeping answers hidden. For picture and theme cards, the QM shows the picture side to the playing team.
  2. A correct answer moves the team’s piece to the next space matching the question colour. The QM then asks the next question on the card.
  3. If the playing team gets a question wrong, the QM asks the same question to the QM’s own team. A correct answer there wins a bonus move to the next matching space, but it does not give that team the turn.
  4. If no one answers correctly, the QM reads out the answer to both teams and asks the next question to the playing team.
  5. The turn ends when all four questions have been asked. The card goes back into the other end of the tray, and teams swap roles.

Individual Play

  1. The QM asks the player on their left the purple question, then continues down the card while the player keeps answering correctly.
  2. A wrong answer ends that player’s turn. The QM then passes the same question to the next player on the left, who moves forward if they answer correctly and can keep going through the remaining questions.
  3. If no one can answer a question, the QM reads out the answer and returns to the original player for the next question.
  4. When the card is finished, the QM role passes to the player on the left.

Entering the Winning Zone

When a correct answer would take you past the last space of that colour on the path, you move into the Winning Zone and stay there for the rest of the game. If questions remain on the current card, you continue answering them.

How to Win

Once you are in the Winning Zone, you win by correctly answering either:

  • a red question, or
  • two questions in a row.

For example, if you enter the Winning Zone on a green question, you need to answer the remaining yellow and red questions correctly. If you enter on a yellow question, you only need to answer the red one.

If Both Teams Are in the Winning Zone

In team play, if the playing team misses a question while both teams are in the Winning Zone, the QM asks it to the other team. If that team answers correctly, they are asked the next question, and if they get that right too they win. Otherwise the QM reads out the answers and play continues.

Tips

  • Pick a QM who will not give anything away with their expression while reading answers.
  • With larger groups, team play usually moves faster than a full six-player individual game.
  • Theme cards reward listening: once you hear the first answer, you can often guess how the rest connect.

Who the Game Suits

Logo works well for adult and teen groups who enjoy pub-quiz style rounds. If you prefer a game where everyone draws instead of answers, see Pictionary rules.

The complete guide to party & family board games

Pictionary Rules
Read the guide

Keep exploring

Guides from other topics

All topics →

Othello Rules

Learn the rules of Othello: setup, how to flank and flip discs, what happens when you have no move, how the game ends, plus beginner strategy and Reversi differences.

Tabletop RPG Reviews

How to read and judge tabletop RPG reviews, what a useful review covers, and where to start with sci-fi, grimdark, horror and faith-based games in our reviews hub.

Tabletop Rpgs 4 min read